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05 Jun, 2026

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From games, content creation to business decision-making, the A generation reshaped the Indian consumer economy
  • Game Reviews

From games, content creation to business decision-making, the A generation reshaped the Indian consumer economy

Of the A generation of children, 73.5 per cent have smartphones and 81 per cent participate in family online shopping decisions.
lanetips05/05/2026
Pragmata’s two-day sale cost millions, one of the best games in Cap’s history.
  • Game Guides

Pragmata’s two-day sale cost millions, one of the best games in Cap’s history.

Pragmata's global sales exceeded 1 million in two days, and Steam's rating exceeded 94 per cent.
lanetips04/20/2026
Greece banned social media for children under 15 from 1 January 2027
  • Game Patches

Greece banned social media for children under 15 from 1 January 2027

The ban aims to address the growing anxiety, sleep problems and Internet addiction.
lanetips04/08/2026
Marathon sold about 1.2 million copies in weeks, failing to meet Sony and Bungie expectations.
  • Game Reviews

Marathon sold about 1.2 million copies in weeks, failing to meet Sony and Bungie expectations.

Where is the future of the marathon?
lanetips03/26/2026
The installation of global mobile game applications decreased by 3 per cent per year and the volume of conversations increased by 1 per cent in 2025
  • Game Patches

The installation of global mobile game applications decreased by 3 per cent per year and the volume of conversations increased by 1 per cent in 2025

Super-recreational games accounted for 29 per cent of total installation.
lanetips03/20/2026
Temu grew in Brazil ‘ s electricity market with 9.9 per cent market share in April 2025
  • Game Patches

Temu grew in Brazil ‘ s electricity market with 9.9 per cent market share in April 2025

06/04/2025 lanetips0

Temu achieved an explosive growth in April 2025, with an increase of 56 million hits per month and a market share of 9.9 per cent, surpassing Shopee, becoming Brazil ‘ s second-largest power provider platform, after Mercado Libre (market share 12.3 per cent).

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Recent Posts

  • From games, content creation to business decision-making, the A generation reshaped the Indian consumer economy
  • Pragmata’s two-day sale cost millions, one of the best games in Cap’s history.
  • Greece banned social media for children under 15 from 1 January 2027
  • Marathon sold about 1.2 million copies in weeks, failing to meet Sony and Bungie expectations.
  • The installation of global mobile game applications decreased by 3 per cent per year and the volume of conversations increased by 1 per cent in 2025

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